- Low-poly assets for indie game projects
- Modeling, UVs and hand-painted textures
Fire Wizard
Hooded mage with a glowing staff, cape and spell book.
My name is Samir Mustafovski, but most people call me Sammy. I'm a 3D artist who makes stylized, game-ready characters, props and weapons. I love the chunky low-poly look of classic MMOs like Old School RuneScape, and I care about clean shapes, readable silhouettes and tight polygon budgets.
I'm looking for a junior or mid-level 3D / environment / prop artist role on a team that ships games. I learn fast, take feedback well, and I'd love to bring my work to your project.
3D Artist 路 Low-poly & Stylized
City, Country 路 Open to remote
Reference
Drag to rotate any model. Click to open it in the full viewer.
Hooded mage with a glowing staff, cape and spell book.
Big-eared goblin with a club. A classic level-2 enemy.
The most fought creature in any starter town.
Curved blade with a two-tone edge and wrapped grip.
Red metal helm with a spiked crest and nose guard.
The rarest drop in the game, in four colours.
Tripod multicannon with brass trim and an ammo box.
Open chest full of coins, a ruby and a sapphire.
Collect references and sketch the silhouette. Lock the scale and the triangle budget early.
Build big shapes first. Check the read from the game camera before adding detail.
Refine with clean topology. Use flat colors or hand-painted textures to keep the style.
Export to glTF or FBX, set pivots and LODs, and test the asset in Unreal or Unity.
Hiring for a studio role or a freelance asset pack? Take a look at the work, then reach me by email or on any of the profiles below.
samir.mustafovski@gmail.com